

In fact, Fatal Frame actually encourages you to let your enemies get as close as possible before you snap the flash because you’ll get a higher score and deal more damage that way, yet it also helps intensify this terror to its breaking point. The games also inherently force tension in the way that you explore the rooms and slowly navigate with your camera, shifting over to the first-person perspective. It’s a brilliant game design that finds a way to increase the fear while it also doesn’t compromise gameplay.
#WILL THERE BE A FATAL FRAME 6 SERIES#
The tone of Makoto Shibata and Keisuke Kikuchi’s Fatal Frame series is also more representative of Asian horror cinema than any other survival horror video game series that’s out there (it’s pretty fitting that the director of the Japanese live-action Fatal Frame film also directed a Ju-on sequel). So if that’s your jam, then these atmospheric titles are absolutely for you. The original game also loosely pulls from real events for the inspiration of its haunted story. The environments that fill the games are usually something like an abandoned village or gothic, dilapidated Japanese housing, which is arguably creepier than something ornate like Resident Evil’s Spencer Mansion. It feels more residential and homegrown, like this horror hits at a personal level. It’s the kind of experience where something like surround sound and a proper audio setup really go a long way and were priorities during development. The Fatal Frame titles requires you to take pictures of lost spirits with your Camera Obscura in order to capture their past pain and help them move on in the process. These ghosts are scary, but the Fatal Frame games always feature an extremely disturbing backstory for these plagued spirits. They often involve sinister cults or other dark territory, which finds a way to make these scary visuals more upsetting and even feel grounded. This isn’t just an outbreak that infects without discrimination. These are people who have been targeted and murdered for terrible purposes. It shines a light on the darkness of humanity in a way that many other survival horror titles don’t experiment with to such great detail. This gives every encounter so much more impact and you almost feel for the vengeful spirits that try to kill you. A random enemy in Silent Hill or Resident Evil is just acting out their impulses and has no agenda, but the ghosts in Fatal Frame have clear vendettas. These are usually accompanied by cut scenes that play out with a certain abrupt harshness. They almost feel like snuff films in nature. They’re quick, effective, and feel like they exist to creep you out just as much as they’re there to convey story beats. One of the most rewarding aspects of the Fatal Frame games is how their controls continue to refine themselves with each new release and generation of gaming.
